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Interactive WebVR experience to foster bio-science research recruitment for
University of Michigan, Transportation Research Institute   

Timeline

Jan 2024 - April 2024
Client Project

Role

Product Designer
XR Prototyper
Front-end Developer

Tools

Figma
Blender
HTML/CSS/JS (with A-Frame)

Disciplines

Spatial Interaction Design
Virtual Reality (Web)
‍Healthcare

Our client, the University of Michigan Transportation Research Institute (UMTRI) is a multidisciplinary, applied research org.  With annual expenditures between $15-20M, they have produced 1,000+ studies, potentially addressing problems that affect 1.3 million people and $70 billion economic costs.

Client is trying to understand...

How to motivate parents to sign up for the biosciences studies targeting at their children?

We want to find out the key factors that are holding parents' back from participating, given recruitment exposure is good but actual signup rate is less than ideal.

Research Process

Stakeholder Interview: How does the current solution fail?

We scheduled 8 stakeholder interviews with both clients and target audience. The flyer only interests parents when researchers are present explaining study specs, which is ineffective and impractical.

Field trip: what are the potential obstacles to users' understanding?



Key findings are:


01.  Tasks are very straightforward with researchers' instructions.

02. Studies are completely safe and ethical, and personal information are completely made untraceable.

03. One lab space contains multiple equipment, reused by different studies.

Refined Problem Statement

How can we facilitate recruitment by helping the public see and experience the tasks and lab space?

With this question in mind, we started brainstorming solutions.

Design Decisions

What are the tools available?

"See and experience" poses a strong requirement for interactivity and immersiveness. Meanwhile, accessibility and cost also determines whether client is going to adopt the product eventually.

By these standards, we are able to pick "WebVR" as primary choice.

🎥 Introductory Video

Low cost and short time in production.
Passive lecturing, lacks interactivity and user freedom of exploration

🥽 AR/VR Educational App

Not accessible enough for average users who may well not have a headset; high production costs
Good immersion and interactivity

💻 WebVR (✅)

Accessible and convenient, has headset option but not required
light-weight development and production
Good immersion and interactivity

What should be present in the WebVR environment?

From previous user research, we learned that parents value safety, data usage and compensation. From field trip, we learned how the equipment actually works and the spatial arrangements.

As a result, we created hi-fi prototypes in Figma that visualize the essentials.

What should the interactions look like?

Key interactions should:
01. offer user freedom and control to navigate the space
02. provide meaningful information upon user inquiry  
03. encourage user engagement

We further animated the Figma prototype to fuel imagination.

Final Experience

Web VR Prototype

With the high fidelity prototype, I was able to implement the experience within 1 week. The programming language I chose was JavaScript and graphic framework is A-Frame, which provides abundant community resources for me to start with.

Feel free to click and play around the prototype in the embedded link below <3

Challenges & Takeaways

Scalable Component Design

There were several important considerations that traditional UX projects would not really cater to, and scalability is one of them. We made sure to lower the effort for the maintenance of current code, and for adopting this tool if clients want a completely different experiment setting in the future.

User Control, User Freedom and Error Prevention

Granting user full sense of control introduces the risk of them triggering undesired effects on accident. To prevent that, I fine tuned the thresholds for target areas such that it generates less errors during user testing.

Acknowledgements

Teammates

Product Manager & Coordinator: Xiaokun Qian
UX Designer: SiSi Chen
3D Designer: Chengdai Yang, Tongyu Lian 

Clients & Mentors

Lead Research Technician: Jamie Moore
Lead Research Area Specialist: Sheila Ebert
Professor Doshi Aalap